WMAT Rodeo Bible Camp

Dates: TBD

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Rodeo Bible Camp, located at the White Mountain Apache Tribal Fairgrounds, is three days of exciting, rodeo-related instruction, contests and crafts, combined with fun, music, counseling and biblical teachings. Staff includes spiritually mature Christian leaders and speakers, gifted musicians, and knowledgeable horsemen.

The kids chooses which events to work on under instruction by an experienced clinician.

Cowboy at the Cross is a Christian ministry based out of Western Colorado whose mission is to share the gospel of Jesus Christ through the cowboy culture. Our purpose is to present to cowboys and cowgirls the challenge and adventure of receiving Jesus Christ as Savior and Lord; and to disciple them in their commitment to serve Jesus in their relationships and in the fellowship of the church. We are joining with our Apache friends to bring Rodeo Bible Camp to the Apache children! For more info please call Jimmie 928-594-9103 or Andrew Bowman 970-275-9238

 
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Bull Riding

Bull riding, rodeo event in which the contestant attempts to ride a bucking bull for eight seconds while holding with one hand a braided rope that is wrapped around the animal’s chest. A weighted cow bell attached to the rope pulls it free when the ride is over. No stirrups, bridle, or saddle are used; the rider’s arm absorbs the full force of the bull’s bucking. The rider wraps a section of the flat rope around one hand and wrist, as well as back across the gloved palm, locks the fingers down, and sits with arm bent before the bull is released from the chute. The rider is not required to spur, but doing so may result in a higher score. Disqualification occurs if the free hand touches the rider’s body, the equipment, or the bull, or if the rider is bucked off before the whistle blows. The contestant is scored for skill and technique, the bull for difficulty. The two scores are combined, and the rider with the highest total wins.

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Barrel Racing

Barrel racing, a truly unique event in the rodeo world. While cowboys are holding down bucking broncs and spinning bulls, cowgirls are charging through the gate in a race against the clock. The faster the rider completes the pattern, the higher up the pair place.

Barrel racing pairs horse and rider in a race against the clock. Three barrels are set up in a cloverleaf pattern in the arena, and the rider must cleanly negotiate the pattern.

The ultimate goal of a successful barrel racing run is to negotiate the cloverleaf pattern in the fastest time without knocking over any barrels. A tipped barrel adds five seconds to the rider's final time, and any deviation from the cloverleaf pattern results in a no score.

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Roping

Roping includes Team Roping, Calf Roping, and break-away roping each of which involves different ropes, swings, and catches. In Team Roping, the first roper is referred to as the "header", the person who ropes the front of the steer, usually around the horns. Once the steer is caught, the header must dally and use his horse to turn the steer to the left. The second is the "heeler", who ropes the steer by its hind feet after the "header" has turned the steer. Calf Roping is for the rider to catch the calf by throwing a loop around its neck, dismount from the horse, run to the calf, and restrain it by tying three legs together, in as short a time as possible.

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Pole Bending

Pole bending is a timed event that features a horse and rider, running a weaving path around six poles arranged in a line, each pole is to be 21 feet apart. Good horsemanship is the foundation for success in pole bending and barrel racing. The horse and rider team must work as one in order to excel. Each contestant will begin from a running start, and time shall begin and end as the horse’s nose crosses the line. A horse may start either to the right or to the left of the first pole and then run the remainder of the pattern accordingly. Knocking over a pole shall carry a five-second penalty. Failure to follow the course shall cause disqualification.

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Goat Tying

Goat tying is a rodeo event in which the participant rides to a tethered goat, dismounts, catches, throws, and ties any three of its legs together. The goat must stay tied for six seconds after the contestant has backed away from the animal. If the goat becomes untied before six seconds have passed, the rider receives no score. A participant may be disqualified for undue roughness while handling the goat, touching the goat after the tie, or after signaling completion of the tie a contestant’s horse coming in contact with the goat or tether while the contestant still has control of the horse. A horse is NOT required to participate in this event at camp!


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